These cards often have some sort of mechanic that can only really be done on a digital platform
Both Charged Conjuration and Tempest Trapper offer needed mana generation for a Storm deck in addition to a payoff, and at three mana, they may now be worthy considerations to play alongside cards like Sanguine Soothsayer Becomes a 2/2 (was a 2/1) Ever since the arrival of Polterheist Becomes a 3/3 (was a 3/1) "WardPay 3 life" (was "WardPay 2 life") We were cautious with Polterheist's power level at the time it was designed due to the popularity and polarity of the Heist deck in Alchemy
I started the game with four lands and a Long-Term Plans in my starting hand, so I carried out my plan of tutoring for Possibility Storm as early as possible and just seeing where things went
Donatello, Rad Scientest does excel in a Sensational Spider-Man deck
Dark Ritual and Cabal Ritual are fairly nice for a burst of extra mana for an explosive turn like a turn two K'rrik, Son of Yawgmoth
I am unfamiliar with the exact count of blue cards required to be in your deck to consistently be able to cast Force of Negation Turn 1, but adjustments could be made if necessary