The mid-range approach is also a consideration if you want to dominate the mid-game, so Ill include cards you can run to switch it up
0 Until end of turn, Arlinn becomes a 5/5 Werewolf creature with trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) , indestructible (Effects that say "destroy" don't destroy that permanent
6-049C Zu Language: English, French, Italian Original text 0: Until the end of the turn, Zu becomes a Forward with 7000 power and "When Zu attacks, choose 1 Backup you control
And since those are cast spells, they also cannot be countered as well
This set, everything we care about is in the Collector Boosters, as opposed to other sets where Set Boosters might have some of what we want
At the beginning of your upkeep, exile the top card of target opponent's library