Since bigger is always better and youre not limited to instants and sorceries, the best way to play this commander is with big creatures
Green-Black Zombies introduces a combo plan that many may be unprepared for, although it runs into the issue of most Company decks (namely Shadows Verdict)
Vayne Carudas Solidor (Fynn, the Fangbearer) [cg set=FCA]Fynn, the Fangbearer[/cg] Rating: 4/10 [card]Fynn, the Fangbearer is a powerful creature, but without the right support, youre never going to win the game via poison counters
The red-green archetype makes use of the delirium mechanic, fueled by your many dead creatures, to upgrade the next batch of attackers and overwhelm your opponent
Exile Esper Terra, then return it to the battlefield (front face up)
Spreading Rad Counters will be your ticket to success with Mothman leading the troops from your Command Zone