Crush Hand fits green flavor perfectly, and while direct damage isnt particularly in flavor for green, it is for red, which is what the card checks before doing damage
After rotation, some decks emerge even stronger, forming better synergies with new cards, despite losing some important ones
Definitely try giving Eris the lead role in Quick Draw once Outlaws of Thunder Junction drops later this month.
They were so popular that fake cards flooded the market
For example, Hand of Silumgar can take out a beefy Vastwood Gorger
Approach of the Second Sun If Im going to be playing all instants and sorceries, I want to make sure I have a few high-impact ones that can help finish out a long game, and Approach of the Second Suns you win the game fits the bill perfectly (the seven lifegain will help too)